I modeled this robot dog after I saw the trailer for the new game Recore. I started out in Zbrush and 3DS Max to sculpt the high poly form. After I retopped him, I moved the robot back into 3DS Max to unwrap. To get the projection for the normal and AO maps I used Xnormal to project that information on to the low poly. Finally I textured him in Quixel 2.